I'm E. Jefferson Maisonneuve, a Technical Artist and Rigging Specialist with a passion for crafting efficient tools, pipelines, and workflows that empower animators, modelers, and game developers. With extensive experience in Maya, Blender, Unreal Engine 5, Python, and C++, I develop automated rigging systems, animation tools, and shaders that optimize production processes for both games and animation.
I believe in a problem-solving mindset: developing tools and solutions that seamlessly integrate into production environments. Whether it's creating auto-riggers, custom UI menus, or export tools, I focus on streamlining the creative process so artists can focus on their craft.
Explore my projects, and let’s connect to bring efficiency and innovation to your pipeline!
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